都是一些简单的代码
<?xml version="1.0" encoding="utf-8"?>
package main.beini.com.shakeapp;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private ShakeListener mShakeListener = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mShakeListener = new ShakeListener(this);
mShakeListener.setOnShakeListener(new shakeLitener());
}
@Override
protected void onDestroy() {
super.onDestroy();
mShakeListener.stop();
}
private class shakeLitener implements ShakeListener.OnShakeListener {
@Override
public void onShake() {
// Animation.startAnim(GamesActivity.this, findViewById(R.id.game_bg_2), findViewById(R.id.game_bg_3));
Toast.makeText(MainActivity.this, "摇一摇", Toast.LENGTH_SHORT).show();
}
}
}
package main.beini.com.shakeapp;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
public class ShakeListener implements SensorEventListener {
String TAG = "ShakeListener";
// 速度阈值,当摇晃速度达到这值后产生作用
private static final int SPEED_SHRESHOLD = 5000;
// 两次检测的时间间隔
private static final int UPTATE_INTERVAL_TIME = 70;
// 传感器管理器
private SensorManager sensorManager;
// 传感器
private Sensor sensor;
// 重力感应监听器
private OnShakeListener onShakeListener;
// 上下文
private Context mContext;
// 手机上一个位置时重力感应坐标
private float lastX;
private float lastY;
private float lastZ;
// 上次检测时间
private long lastUpdateTime;
// 构造器
public ShakeListener(Context c) {
// 获得监听对象
mContext = c;
start();
}
// 开始
public void start() {
// 获得传感器管理器
sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE);
if (sensorManager != null) {
// 获得重力传感器
sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
}
// 注册
if (sensor != null) {
sensorManager.registerListener(this, sensor,
SensorManager.SENSOR_DELAY_GAME);
}
}
// 停止检测
public void stop() {
sensorManager.unregisterListener(this);
}
// 设置重力感应监听器
public void setOnShakeListener(OnShakeListener listener) {
onShakeListener = listener;
}
// 重力感应器感应获得变化数据
public void onSensorChanged(SensorEvent event) {
// 现在检测时间
long currentUpdateTime = System.currentTimeMillis();
// 两次检测的时间间隔
long timeInterval = currentUpdateTime - lastUpdateTime;
// 判断是否达到了检测时间间隔
if (timeInterval < UPTATE_INTERVAL_TIME)
return;
// 现在的时间变成last时间
lastUpdateTime = currentUpdateTime;
// 获得x,y,z坐标
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
// 获得x,y,z的变化值
float deltaX = x - lastX;
float deltaY = y - lastY;
float deltaZ = z - lastZ;
// 将现在的坐标变成last坐标
lastX = x;
lastY = y;
lastZ = z;
double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ
* deltaZ) / timeInterval * 10000;
// 达到速度阀值,发出提示
if (speed >= SPEED_SHRESHOLD) {
onShakeListener.onShake();
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
// 摇晃监听接口
public interface OnShakeListener {
public void onShake();
}
}
页面更新:2024-04-18
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