The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.
备注:这个说明是美西时间。刚看了目前PTR还没更新,估计要北京10月8号晚上才能更新。
Rogue
- Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks).
- 迅捷现在只给1%急速/层,最大5层(从8%降到5%)点评:早已在意料之中,无伤大雅
- Thistle Tea - total bonus Mastery granted reduced by 20%.
- 菊花茶-现在额外奖励的精通降低了20%(备注:原本大约是18%-20%左右,那现在还剩下大约15%精通,没啥影响)
- Find Weakness armor ignore value reduced to 15/30% (was 20/40%).
- 寻找弱点现在忽略护甲降低到15/30%(原本20/40%)点评:能预料到。但没想到来这么早——因为敏锐和刺杀天赋树根本不成熟。在敏锐还很弱的情况,这一刀属于提前了。
- Assassination 刺杀
- All ability damage reduced by 34%.
- 所有技能伤害降低了34%。NERF1点评:目前刺杀在三系里伤害垫底。设计师很大胆、很超前的一个想法~~再次印证了国外外加那句话——现在开发小组里没有真正喜欢盗贼的玩家,都是敷衍工作。
- Rupture damage increased by 22%.
- 割裂伤害提高了22%。BUFF1
- Venomous Wounds Energy restore reduced to 5 (was 7).
- 剧毒创伤能量恢复减少到5点(原本7点)NERF2
- Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%).
- 改善毒药奖励中毒率降低到5/10%(原本10/20%)NERF3点评:水平有限,看不懂。原本毒药占比就远不如流血,结果流血BUFF,毒药NERF。天赋树分成左综合、中毒药、右流血,设计师这样干,最后怎么平衡,彻底把毒药砍废了,没人点毒药系,那你设计给谁玩的?
- Venom Rush Energy restore reduced to 5 (was 8).
- 剧毒冲刺能量恢复降低到5点(原本8点)NERF4
- Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
- 邪恶毒药额外自然伤害恢复到10/20%(原本非故意的弄成了15/20%)NERF5
- Systemic Failure bonus damage reduced to 20% (was 30%).
- 系统性失败额外伤害降低到20%(原本30%)NERF6
- Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds).
- 旋风刀刃奖励的持续时间降低到2秒(原本3秒)NERF7
- Doomblade additional Bleed damage reduced to 20% (was 30%).
- 毁灭之刃额外流血伤害降低到20%(原本30%)NERF8
- Deathmark damage increased by 227%.
- 新死标(流血伤害)增加了227%。BUFF2点评:227%看起来好强!实际是2.27倍,没强很多。也就相当于1个2倍的割裂,能怎样?
- Tiny Toxic Blade bonus damage increased to 500% (was 300%).
- 细微毒刃奖励伤害到500%(原本300%)BUFF3点评:9.2本来就是500%还没人用。现在设计师做了1个改动,想把那个驱散狂暴用途的毒刃彻底加入输出循环,和其他技能联动(忘了是截肢还是流血)。以后轮到驱狂暴时候,变成了甩锅大会。猎人抢先回答:我宁神CD。那个盗贼,你怎么不驱狂暴?不会玩是不是?设计师要的就是这个效果~~
- Poison Bomb damage increased by 200%.
- 毒药炸弹伤害增加了200%。BUFF4点评:这版毒药炸弹可能仅相当于6.0刚出时候炸弹伤害的1/5-1/4。加了2倍,还是少很多。不过以前那个比例太高也确实不合理,因为太看脸了。运气好连出3个,伤害马上就不一样了
- Sepsis damage increased by 60%.
- 败血症的伤害提高了60%。BUFF5点评:法夜那个起手12层天赋那么经典放着不用,一顿乱改,还是不如点王祸。
- Kingsbane damage increased by 50%.
- 王祸伤害提高了50%。点评:更加强了点王祸的决心。
- Outlaw 狂徒
- All ability damage reduced by ~14.5%.
- 所有技能伤害降低了14.5%。NERF1好吧,前面10月5号才说所有技能提高17%,这一下就降低到14.5%。PTR昨天更新了5个多G,我实测了下,伤害还是那么多,大约还是2W出头,所以可能是PTR没实装这次改动,或者漏掉了。PTR,你懂得。
- Opportunity strike chance reduced to 30% (was 35%).
- 机会打击(额外邪恶攻击)几率降低到30%(原本35%)NERF2点评:就邪恶攻击本身来说,35%和30%差一点无所谓。但影响的是伏击流和手枪流。2者都依靠邪恶攻击额外攻击带来的效果。
- Weaponmaster bonus strike chance reduced to 5% (was 10%).
- 武器大师奖励(额外邪恶)攻击率降到5%(原本10%)NERF3点评:同上。2个加起来,一来一回,导致直接从45%概率降到35%
- Combat Potency Energy regeneration reduced to 20% (was 30%).
- 战斗潜能能量恢复降低到20%(原本30%)NERF4
- Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%).
- 快速切割奖励每星额外急速降到2%(原本3%)NERF5
- Fatal Flourish chance to restore energy reduced to 60% (was 75%).
- 致命繁盛(副手几率回能天赋),现在回能降低到60%(原本75%)NERF6点评:这个算意料之中,原本75%确实偏高。但没想到上面NERF了那么多。
- Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%).
- 快速拔枪奖励手枪射击伤害降到20%(原本50%)NERF7点评:狂徒可能因为这个改动就彻底废了。因为在目前最新的PTR45970版本中,我昨晚才测试,狂徒右侧倒数第二排的fan of hammer,现在做成了劣化版的小枪橙(比9.2目前版本少1颗星)。绿皮由于9.0后眉心加入CD,导致不能频繁使用。总体看目前狂徒天赋树,大致就3个流派:左-伏击流,中-抹杀尊者,右-大小枪。现在满级是可以同时可以拥有3者(伏击流因为点不到终极天赋,略微缩水)。但这狂徒前2个修改就降低了邪恶攻击额外触发率,导致伏击流也再次缩水。现在又砍了手枪射击——无论大枪(绿皮)、还是小枪(3连),伤害都会因此受到影响。
- Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds).
- 即刻派遣(抹杀尊者)现在持续时间降低到8/15秒(原本是10/20秒)NERF8
- Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%).
- 绿皮的柳条奖励的手枪射击伤害降到200%(原本300%)NERF9点评:果然小枪被砍,大枪也逃不过。
- Subtlety 敏锐
- All ability damage reduced by 17%.
- 所有技能伤害降低17%。我脑中顿时出现设计师在边玩DOTA2,边操作绿皮、歪眼、名唤冥魂大帝的角色,一边在重复它的著名台词(观众可以帮补充下。lol)
Demon Hunter 恶魔猎手
- Soul Rending - Metamorphosis leech bonus reduced to 5/10% (was 10/20%).
- 综合,灵魂渲染,恶魔幻神吸血奖励降到5/10%(原本10/20%)
- Havoc 浩劫/灾虐
- Metamorphosis duration reduced to 24 seconds (was 25 seconds).
- 恶魔化身持续时间减少到24秒(原本25秒)点评:相比上面盗贼直接1刀砍所有技能伤害17%,你细细品
- Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%).
- 改善混沌打击奖励混打伤害降低到10%(原本15%)
- Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%).
- 改善魔化冲刺奖励的魔化冲刺伤害降低到20%(原本25%)
- Initiative bonus critical strike chance reduced to 12% (was 15%).
- 先发致人奖励暴击率降到12%(原本15%)
- Momentum bonus damage reduced to 8% (was 10%).
- 势头奖励的(补充:魔化冲刺/蛮恨撤离/打猎,打猎是新的那个蓝光冲刺技能)伤害降低到8%(原本10%)
- Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
- 精华突破奖励混打/影舞伤害降低到80%(原本100%)
- Furious Gaze duration reduced to 10 seconds (was 12 seconds).
- 愤怒凝视持续时间从12秒砍到10秒。
- Shattered Destiny fury spent per CDR increased to 8 (was 7).
- 破碎命运(天赋树中间的终极天赋)现在需要每花8点魔怒,就能让你现有的恶魔形态多维持0.1秒(原本7点魔怒=+0.1秒)
- Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
- 命运之舞奖励的刃舞最终打击伤害降低到20%/40%(原本25/50%)
- Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
- 增长的地狱奖励的献祭光环每跳伤害降低5/10%(原本8/15%)
- Burning Wound damage over time effect reduced by 20%.
- 灼烧伤口持续性伤害效果降低20%(备注:包括魔咬和献祭光环,目前最多可释放于3个目标)
- Burning Wound bonus Immolation Aura damage increased to 50% (was 45%).
- 灼烧伤口奖励的献祭光环伤害增加到50%(原本45%)BUFF1
- Burning Wound - fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
- 灼烧伤口-修复一个BUG,导致陷阱光环伤害会被施加2次。
- Ragefire - portion of damage saved per crit reduced to 40% (was 50%).
- 怒火现在只能存储的3次暴击的40%伤害(原本是50%)
这次同样“中奖”的名单,还有平衡德、惩戒骑(防骑就改了1个,影响不大,就不具体一一翻译了)
Druid
- Balance
- Orbit Breaker triggers every 30th Shooting Star (was every 20th).
- Astral Communion generates 60 Astral Power (was 75).
- Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300).
- Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%).
- Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
- Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
- Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%.
- Starfall damage reduced by 35%.
- Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%.
Paladin
- Greater Judgement - Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
- Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%).
- Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%).
- Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second).
- Retribution
- Templar’s Verdict damage reduced by 35%.
- Final Verdict damage reduced by 35%
- Zeal - Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
- Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
- Execution Sentence deals 10% of damage done (was 20%).
- Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
- Protection
- Light of the Titans healing reduced by 25%.
一句话总结:DH已经非常成熟,已经进入了第一轮数值调整;
而盗贼设计师在天赋混乱的情况下,还在继续胡作非为。